Showing posts with label Ubisoft. Show all posts
Showing posts with label Ubisoft. Show all posts

Sunday, October 22, 2006

Splinter Cell Multiplayer Overview

For the most part, my whole weekend was spent playing Splinter Cell. For the majority of the time I played the multi-player portion of the game, but also touched lightly on the cooperative challenges, and the single player. All three portions of the game, I heavily enjoyed.


The multi-player portion of all the Splinter Cell games has always been my favorite part about these games. Although, I felt that Chaos Theory did fall behind in that department when comparing it to Pandora Tomorrow it still retained its unique style. Double Agent is excellent, and Ubisoft did a fantastic job in making sure that this game was balanced, and that the game play would not get to stale.

All the multi-player maps are excellent in architecture, and quite complex. This was a big improvement from Chaos Theory in my opinion, due to the lack of good maps that were found in the game. The changes made to both the spy and the mercenary are extremely fitting, in most cases. The spy is now forced to play much more stealthy, as opposed to acting like a ninja, or something of that nature. You now have no weapon, and can only carry one piece of equipment at a time:

  • Smoke Grenades: Slows down mercenary movement, and can help to confuse the enemy. Slowing down mercenary movement, can in turn help to allow the spy to crack the targets neck. This locomotive slowdown, could also allow for a quick getaway.

  • Flash bang Grenades: Blinds the enemy in a very effective manner, usually allowing for a quick neck break. The flash bangs in Double Agent are much more effective then the ones found in the predecessors.

  • Syringe: The syringe is essentially a means of healing in the game. The previous games in the series allowed to heal at a med kit, but that is no more found in Double Agent. Also, in Chaos Theory you could regenerate health, if you stood still, this is also not found in Double Agent. The only means of healing, is through the syringe. You can use the syringes on yourself, or on a teammate. This is extremely useful, when you cannot make it back to the spawn to get some syringes.

  • Jammers: In Double Agent, mercenary's discover the spy through a sensor found on the bottom of the H.U.D (Heads up display). Depending on the proximity to the spy, the sensor on screen will pulse more frequently, and the force feedback will rumble more violently. The jammer tricks the mercenary's sensor into thinking that there is a spy near, when planted. This is useful, for setting up an attacking on a terminal.

The listed equipment above is given to the spy in a supply of three. You only get three of each; however, you can go back to the spawn and pick up more.

Not that the spy has a new a hacking device, you are not need to be tethered to a laptop, like in previous games. You can now hack a terminal, at a longer distance, but this distance comes with a price. The closer to the terminal you are the quicker you can hack it, thus providing you with the files quicker. You can also get files from all four terminals, as opposed to simply one. This helps in giving you much more choice. This hacking device, is taken out by holding the R-Trigger, and can be used for more than just hacking files from a terminal. You can also use the hacking device, to disable lights, or even neutralize a mercenary.

The spy also has a variety of new acrobatic moves. From leaping through a window, to flipping up into the ceiling. This spy is the ultimate weapon when it comes to athletics and other acrobatic skills. These moves can usually be initiated by using the R-Bumper, when near one of the targeted action areas. There is some timing involved, so this will take some practice.

The mercenary, is now a much different entity. Here is a list of all the differences that I can remember:

  • Drastically increased look speed and walk speed
  • Bull rushing can now be used to sprint (Approx. 5 Seconds)
  • Three grenades, and two drones at disposal. Drones can be used to get into tight quarters, and other places the mercenary cannot get to. Drone has 3 second fuse, and blows up upon countdown. Grenades and drones can be refilled at spawn.
  • Armed with one fully automatic rifle, with scope. Similar to rifle in Pandora Tomorrow.
  • Flashlight and EMP (Electromagentic Pulse). Flashlight, is used to light areas. Radius of the flashlight can be adjusted using the D-Pad. EMP can be used to find spies when they are hacking, or doing other similar actions. Merc needs to be standing still for this to work.
  • Mercenary has a sensor that can be found on the bottom of the H.U.D. Sensor will start to pulsate once near a spy. Pulse will strengthen when spy is closer.
  • Beserk still present. Click the L-Analog to perform
  • Now can hook onto rails, to get to lower area. Perform, by pressing A button when next to a rail.
That for the moment is all I can remember off the top of my head. Hopefully that will give an idea as to how much change is present in this game, from previous games in the series. I will eventually do a write up on the cooperative challenges, and the single player once I play through all the content. I know this write up was a bit sloopy, but hopefully it was informative.

Tuesday, October 17, 2006

Arg, Another day wait for SCDA

I have been anticipating the release of Double Agent for some time, and for whatever reason Canadians get it a day later, or possibly two. I just recently called EB, and apparently it should be in tomorrow or the next day; however, I am praying that it hits the shelves here tomorrow. Another day passes, and my hunger for SCDA grows. That demo also did not do me enough justice, 4 games is simply not enough.

Related Articles:
Serious issues with SCDA demo

Sunday, October 15, 2006

Serious issues with SCDA demo

When I downloaded the demo for the upcoming Splinter Cell game, I was hyped to the max. I really want to get my hands on the multiplayer, seeing as I loved the first of the series, Pandora Tomorrow and Chaos Theory. The sad thing is, since the demo has hit the marketplace, I have only played 1 spy game, and 3 merc games. There are several problems with the demo, that make it extremly hard to get into games, and actually have a game.

Usually, when you go into "Quick Match" or "Custom Match" it will usually leave you hanging on "Joining session" . The only way to escape this infinite hanging, is to ether boot back into the Xbox dashboard, or to logout of XBL, and sign back in. Signing out would be the best thing to do, and thanks to Matt, I realized this was a possiblity. I never thought on it for whatever reason. Another annoying part of the functonaility is the fact that, if you do manage to join a game, you sometimes get the "Host has ended session" message. The host actually does not end the session. You get this message, usually, because there are people who got in ahead of you in the game. Last but not least, you got the Spy whores; who if you are on the Spy side will kick you out of the game. This tends to get extremly frustrating, seeing as it is so hard to get a game in the first place.

I can say that the games I did play were excellent, and that this demo did indeed hype me up much more for the release of DA. The source of the hype, is more through the inability to join actually games. This makes me look forward to the release of DA, so I can actually get in some games with Matt and my other friends, without have to go through hell first.

Double Agent is slated to release October 17th.

Saturday, October 14, 2006

SCDA Multiplayer Demo Tomorrow (Xbox 360)

Recently, Ubisoft announced that tomorrow they will be releasing onto the marketplace a Splinter Cell Double Agent multiplayer demo for the Xbox 360. The following was posted on the Splinter Cell website:

"The Splinter Cell Double Agent multiplayer demo for Xbox 360 will be on the Xbox Live marketplace on Saturday, October. 14. Be one of the first to get your hands on the new multiplayer before the game hits stores! The singleplayer demo will follow next week."

Original Article

Remeber you can check the Xbox Live Pipeline through your web browser, to avoid hassel with turning on your 360.

Tuesday, October 10, 2006

Two Splinter Cell DA multiplayer vids

I came accross two of these videos on YouTube, and from my understanding there new, at least I haven't seen them. Both videos showcase the spy. Enjoy.


Friday, October 06, 2006

Rainbow Six Vegas demo releasing earlier than expected

Apperently recently Ubisoft, in an official press release they noted that the demo will also be hitting the Xbox Live Marketplace one month earlier than expected, October 23rd. This is great to hear, because earlier is obviously better!

Via Xboxic

Thursday, October 05, 2006

Rainbow Six Vegas Demo next month

There will be a Rainbow Six Vegas demo creeping onto the Xbox Live Marketplace in November to showcase the single player aspect of the game. If your really excited, you can pick up the December issue of the Official Xbox Magazine, which goes on sale at news stands on October 24th.

Read more

Wednesday, October 04, 2006

Splinter Cell: Double Agent Achievements

Over at Xbox 360 Achievements they have managed to nearly complete the achievements list for Splinter Cell: Double Agent. The achievements are somewhat odd, especially when comparing the values of certain achievements. A good example that Kotaku used was the value of the "Teacher's Pet" ("In solo mode, successfully complete both training courses") achievement compared to the value of "Professional Ninja" ("Complete solo mode on Hard difficulty") is the same 40 Gamerscore. Unless the training missions are extremly difficult, which I highly doubt, this does not measure up.


View Splinter Cell Achievements [here]
View Kotaku Article [here]

Sunday, October 01, 2006

Pre-ordered Tom Clancy's Splinter Cell: Double Agent

Recently, I stopped over to EB to pre-orderer a copy of the upcoming Splinter Cell game. I can't for this to release. I am hoping that the multiplayer plays well, and the single for that matter. But with these games, the main attraction for me is the the multiplayer simply put. I found Pandora Tomorrow to play extremly well, and most of the level designs were superb. There were so many good levels. But when Chaos Theory rolled out, it was a different story. Most of the new levels, in multiplayer were quite badly designed, and were not fun to play. Luckly they included the Warehouse from Pandora Tomorrow. I am hoping that Ubisoft will include some of the old levels, from Pandora Tomorrow, but its doubtful. I would really like to see Schermerhorn, Cinema, and Vertigo Plaza stuck in there, but I know its not going to happen. I am just going to hope that this game reaches the bar, and brings back to me what Pandora had.